ChoDanBo - The Game - The Banner Cho Dan Bo – Ambition Before Skill in Game Development Cho Dan Bo was my first serious attempt at game development — and a lesson in ambition exceeding skill. What began as a simple idea turned into engine hopping, coding walls, and the realisation that I had skipped the fundamentals. Damien K Quick • Game Development
Scene for the stage adaption of Mort 2015 Airbrushing Death – Stage Adaptation of Mort (2015) A behind-the-scenes look at airbrushing the Death mask for a stage production of Mort, redesigned to hold depth under bright stage lights. Damien K Quick • The Lab
A minecraft character stands atop an End Ship Incompetent Elytra Pilot - A Minecraft Animated short film An in-depth animation breakdown of Incompetent Elytra Pilot, a Minecraft-inspired short, covering story origins, workflow, timing, backgrounds, and production lessons. Damien K Quick • The Lab
Airbrushed artwork by Damien K Quick adorns the bedroom walls My Early Airbrush Work (1993–2000) A look back at my early airbrush years from 1993–2000 — learning the hard way with cheap gear, TAFE night classes, automotive acrylics, and freehand experiments, plus a gallery of the paintings (and what became of them). Damien K Quick • The Lab
The King of Hearts - Animated short film by Damien K Quick King of Hearts - Animated short A tiny animation about performance anxiety — starring a playing card. Built in Clip Studio, finished in DaVinci, this is the process I used from start to finish. Damien K Quick • The Lab
Behold the finished handmade gorget Building a stainless Gorget for HEMA How I built a budget-friendly HEMA gorget using scrap stainless steel, a borrowed Winter Tree Craft pattern, and built from stainless steel, leather straps, and peened copper rivets. Damien K Quick • The Lab