Tree Root Systems - An inspiration. I’ve always been drawn to trees — especially their roots, scars, and twisted forms. This piece explores how forest walks, flood-marked bark, and strangler figs have quietly influenced the way I build structure and movement in my artwork. Damien K Quick • The Lab
This Spider be so Thirsty - House of Normal - Animated Short Film This Spider Be Thirsty – Animated Short A short animated film about a thirsty spider on a very hot day. Animated using Clip Studio Paint EX and edited in DaVinci Resolve. Damien K Quick • The Lab
ChoDanBo - The Game - The Banner Cho Dan Bo – Ambition Before Skill in Game Development Cho Dan Bo was my first serious attempt at game development — and a lesson in ambition exceeding skill. What began as a simple idea turned into engine hopping, coding walls, and the realisation that I had skipped the fundamentals. Damien K Quick • Game Development
Scene for the stage adaption of Mort 2015 Airbrushing Death – Stage Adaptation of Mort (2015) A behind-the-scenes look at airbrushing the Death mask for a stage production of Mort, redesigned to hold depth under bright stage lights. Damien K Quick • The Lab
A minecraft character stands atop an End Ship Incompetent Elytra Pilot - A Minecraft Animated short film An in-depth animation breakdown of Incompetent Elytra Pilot, a Minecraft-inspired short, covering story origins, workflow, timing, backgrounds, and production lessons. Damien K Quick • The Lab
Airbrushed artwork by Damien K Quick adorns the bedroom walls My Early Airbrush Work (1993–2000) A look back at my early airbrush years from 1993–2000 — learning the hard way with cheap gear, TAFE night classes, automotive acrylics, and freehand experiments, plus a gallery of the paintings (and what became of them). Damien K Quick • The Lab